Sunday, December 6, 2009
Final Review Schedule
Wednesday, November 11, 2009
Final Team Project | Product Image Branding

The final team project will be to design a product(s) and begin to generate an image branding strategy for promotion. The product can be almost anything that you create digitally, examples include, an automobile, a movie, or an industrial design product (light fixture, furniture, etc.).
The first phase of the project will be to convince a jury of reviewers the viability of your product. This will be a public presentation and review process where you will receive criticism and approval to move forward on development. These presentations will occur on November 20 and November 23, each team will produce a PowerPoint presentation that will be a maximum of 10 minutes each. You are to present your product, generate a strategy for development, create a timeline for completion and develop a task roster for each team member.
The final presentation will include the following deliverables:
1. Website [describing your product]
2. Printed material [poster and brochure], including literature (text) to support your product.
3. Animation/trailer advertising the product
4. Choreographed verbal presentation
a
Final Presentations will occur the week of December 7, 2009 and concluding December 11, 2009. Each presentation will be 20 minutes maximum for each team; time slots will be defined at a later date.
Friday, November 6, 2009
Teams
Monday, November 2, 2009
Assignment 0.7 | 3D Max | Animation

Create animation’s for one of the following topics.
a. Information
b. Spiritual
The objective is to inform a new way of creating environments and search for spaces that define themselves through abstract components. The animations should convey a sense of detachment from real world references and express your own fundamental concepts of how these spaces should be experienced.
Look at the abstract work of artist like Marcel Duchamp, Piet Mondrian, Laszlo Moholy-Nagy, Robert Raushchenberg and Gunther Gerzso.
You are to create one 300-frame animations at 640 X 480 resolution (quicktime or AVI format).
Due November 13, 2009
Wednesday, October 14, 2009
Assignment 0.6 | 3D Max | Lighting Fixture


1. Create a lighting fixture of your own design. (Be inventive use different tools to create your fixture.)
2. Various texture maps should be applied to give the fixture realistic properties.
3. Use various lighting options to create interesting effects. (Three different sources should be used.)
4. Cast shadows and render at 800 X 600 resolution. (hard & soft shadows)
5. Your model should be created in a simple environment.
6. Generate four perspective views.
Due October 23, 2009
Sunday, September 27, 2009
Assignment 0.5 | Sketch up | Red Blue chair

1. Create a scaled replica model of Red-Blue chair using Sketch Up.
2. Using Material styles give the chair color.
3. Create three different perspective views and export as jpeg raster images.
4. Post the views on your Blog
Remember:
-export images as JPEG format at 1024 X 768 resolution.
Also, if you would like to see a colored version of the Red-Blue chair you can go to:
http://www.terraingallery.org/Anthony-Romeo-Chair.html
Due October 5, 2009
Monday, September 14, 2009
Assignment 0.4 | In-Design | CS4
You are to develop a portfolio created by In-Design. You are to utilize the material from your previous assignments to create this portfolio. This will include:
Assignment 0.1: 3-altered photoshop images
Assignment 0.2: 6-haptic model images
Assignment 0.3: 4-Illustrator images
Your portfolio will be 8 ½” x 11” (no exceptions) and should not exceed 10 pages. You will document each assignment in the portfolio, include a photograph of yourself and name and class information. This will be a physical copy portfolio (not digital) and should be printed from a pdf at Kinkos or an other printing venue.
Portfolio's are very important in the design profession and organization, innovation and clarity are extremely important to demonstrating your abilities.
This will be due September 25, 2009.
Wednesday, September 9, 2009
Assignment 0.3 | Illustrator | CS4

Wednesday, September 2, 2009
Assignment 0.2 | Haptic Modeling


Part I | Modeling
Part II | Photo Capture of Haptic Models
Proceed to photograph your models. Document the model and obtain design rich (i.e. charged with layered spatial potential) images. Obtain enough pictures to allow for multiple readings of the model. Unexpected views often are the most rewarding. Avoid easy and obvious takes. Photograph these models on different settings, in different lighting and avoid grounding the model in space.
Capture digitally several images (at least 15 per model) that you find searching for tectonics, light and space. Keep all images on a library on your computer and load six of your best images onto your blog.
This is Due Wednesday September 9, 2009
Thursday, August 27, 2009
Weekly Blog
Every student will create a blog on blogger.com. This will be your own catalog for submission in a weekly journal. You are to submit one hand drawn sketch and two other entries (3 minimum) every week throughout the semester. These entries could be links to websites, inspiring images (document your sources) or any material that you find important relating to film and digital media. A written component to each entry should be included documenting why this is important to your education both in this class and in this program.
This will be due Monday of the incoming week throughout the semester.
* this is to be an academic (not personal) blog. All students will maintain the highest ethical standards in their blog. Any misuse (see ITS computer usage policy) will be cause for withdrawal from class.
Tuesday, August 25, 2009
Assignment 0.1 | Photomontage | CS4
Monday, August 3, 2009
University of New Mexico
Interdisciplinary Film + Digital Media
Fall 2009
Course Syllabus
STUDIO INSTRUCTOR:
Tim B. Castillo
Associate Professor
Interdisciplinary Film + Digital Media
School of Architecture + Planning
TEACHING ASSISTANTS:
John Dillander
Graduate Teaching Assistant
Troy Kranendonk
Undergraduate Teaching Assistant
Abstract:
Process:
Course Objectives
· Integrate digital design as a primary design tool
· Understand three dimensional environments
· Understand the potential of raster and vector graphics
· Introduce principals of interactive design
· Explore basic animated principals
· Explore digital film editing