Wednesday, October 14, 2009

Assignment 0.6 | 3D Max | Lighting Fixture
















































1. Create a lighting fixture of your own design. (Be inventive use different tools to create your fixture.)


2. Various texture maps should be applied to give the fixture realistic properties.


3. Use various lighting options to create interesting effects. (Three different sources should be used.)


4. Cast shadows and render at 800 X 600 resolution. (hard & soft shadows)


5. Your model should be created in a simple environment.


6. Generate four perspective views.


Due October 23, 2009